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Sensing Sound

Sonic Body

How can embodied technologies provide alternative ways of remembering, feeling, and interacting with the world by creating an additional auditory system?

© Dearista Nooria Kusuma, Samia Kapadia

Exhibition

Bartlett Fifteen Show

The Bartlett School of Architecture, University College London
London, United Kingdom

 

Scales of Care

Ars Electronica Festival for Art, Technology & Society
Linz, Austria

 

Bartlett Interactions

London Festival of Architecture
London, United Kingdom

PUSH UX Exhibition

PUSH UX Conference
Munich, Germany

Bloomsbury Project Fair

The Bartlett School of Architecture, University College London
London, United Kingdom

Awards

Bartlett Award of Distinction

The Bartlett School of Architecture, University College London
London, United Kingdom

Posthuman + Defamiliarisation + Embodied Technology + Active Body Listening

Sensing Sound is a posthuman augmented hearing embodied technology that defamiliarizes the environment to create new experiences.

Sensing Sound aims to defamiliarize habitual sounds by meddling with learned and unconscious actions of ordinary interactions to trigger and enable a state of strangeness – thereby acting as a catalyst for instigating communication between the body and the environment. As sounds are the first of the many sensory stimuli when we wake up and the last one we perceive before sleep, augmentation of hearing becomes a challenger to the capabilities of a posthuman body. By translating these subtle and transient qualities of sound through active body listening and perceiving it as a vibrotactile experience, new modes of interactions that are unique to each of us are developed. Embodied technologies in the form of wearables thereby becomes a crucial tool to explore this process. Through participation in these orchestrated sonic experiences, an individual's sensory perception becomes foregrounded, establishing an opportunity for developing a greater understanding of our non-anthropocentric world.
 

The device aims to make the wearer aware of their body, and question how they relate to the space they inhabit. The system is aware of the occupant, which gives the need for unfamiliarity and a need for hypersensitivity thereby providing alternative ways of remembering, feeling, and interacting with the environment.

This project is part of master's research at The Bartlett School of Architecture, Design for Performance and Interaction programme, University College London

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© Dearista Nooria Kusuma 2025

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